hiya! i'm Cassette Costen, a graphics programmer and technical artist, and digital artist. i studied games programming at Staffordshire University, and i'll soon be starting work at Cast Iron Games.
i'm passionate about a lot of stuff, particularly space, plants, and stylised visuals, so use the links to the right to filter my projects accordingly - a few of my favourites are below!
my current big project is a Vulkan-powered graphics engine, which you can find here, and i recently finished a quick project making a stylised skateboard model and animating my bunny to ride it.
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[ dissertation ] ~~ isosurface extraction research ~~ |
[ Asha (fanart) ] ~~ low-poly pixel-art character ~~ |
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[ hop-engine ] ~~ powerful graphics engine in C++ ~~ |
[ origami-sunset ] ~~ pure C++ constellation renderer ~~ |
[ Rod and Ripple ] ~~ UE5 fishing game group project ~~ |
[ HyperFractal ] ~~ fractal generator written in C++ ~~ |
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[ STUI ] ~~ interactive text UI toolkit ~~ |
[ CAMCORDER.OBJ ] ~~ modelling and texturing project ~~ |